2016年12月15日 星期四

紅綠燈




using UnityEngine;
using System.Collections;
using UnityEngine.UI;

public class counter : MonoBehaviour {
int num;
double fMyWaitTime=2.0;
double WaitTimecount=0;

// Use this for initialization
void Start () {
num = 0;
}

// Update is called once per frame
void Update () {

Text mytxt=GameObject.Find("Text").GetComponent<Text>();
num = num + 1;
int countnum = num % 4;
mytxt.text =countnum.ToString();
WaitTimecount=0;
mywait ();

if (countnum==0)
{
Image img = GameObject.Find ("Image1").GetComponent<Image> ();
img.color = new Color(1.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)

}
if (countnum==1)
{
Image img = GameObject.Find ("Image1").GetComponent<Image> ();
img.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)

}
if (countnum==2)
{
Image img = GameObject.Find ("Image1").GetComponent<Image> ();
img.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)

}
if (countnum==3)
{
Image img = GameObject.Find ("Image1").GetComponent<Image> ();
img.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)

}
if (countnum==0)
{
Image img = GameObject.Find ("Image").GetComponent<Image> ();
img.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)

}
if (countnum==1)
{
Image img = GameObject.Find ("Image").GetComponent<Image> ();
img.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)

}
if (countnum==2)
{
Image img = GameObject.Find ("Image").GetComponent<Image> ();
img.color = new Color(1.0F, 1.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)

}
if (countnum==3)
{
Image img = GameObject.Find ("Image").GetComponent<Image> ();
img.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)

}
if (countnum==0)
{
Image img = GameObject.Find ("Image2").GetComponent<Image> ();
img.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)

}
if (countnum==1)
{
Image img = GameObject.Find ("Image2").GetComponent<Image> ();
img.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)

}
if (countnum==2)
{
Image img = GameObject.Find ("Image2").GetComponent<Image> ();
img.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)

}
if (countnum==3)
{
Image img = GameObject.Find ("Image2").GetComponent<Image> ();
img.color = new Color(0.0F, 1.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)

}

}




void mywait()
{

while (WaitTimecount <= fMyWaitTime) {
//do stuff;

WaitTimecount = WaitTimecount + 0.01;
Debug.Log ( WaitTimecount );

}

}

}

2016年11月10日 星期四

第一人稱





using UnityEngine;


using System.Collections;

public class Player : MonoBehaviour
{
    public GameObject obj_Player;
    // Use this for initialization
    void Start()
    {

    }

    // Update is called once per frame
    void Update()
    {

        obj_Player = GameObject.Find("Sphere");
        if (Input.GetKeyDown(KeyCode.A))
        {
            obj_Player.transform.position += new Vector3(-0.1f, 0, 0);
        }
        else if (Input.GetKeyDown(KeyCode.D))
        {
            obj_Player.transform.position += new Vector3(0.1f, 0, 0);
        }
        else if (Input.GetKeyDown(KeyCode.W))
        {
            obj_Player.transform.position += new Vector3(0, 0, 0.1f);
        }
        else if (Input.GetKeyDown(KeyCode.S))
        {
            obj_Player.transform.position += new Vector3(0, 0, -0.1f);
        }
    }
}

ssssssUnityEngine;
using System.Collections;

public class Player : MonoBehaviour
{
    public GameObject obj_Player;
    // Use this for initialization
    void Start()
    {

    }

    // Update is called once per frame
    void Update()
    {

        obj_Player = GameObject.Find("Sphere");
        if (Input.GetKeyDown(KeyCode.A))
        {
            obj_Player.transform.position += new Vector3(-0.1f, 0, 0);
        }
        else if (Input.GetKeyDown(KeyCode.D))
        {
            obj_Player.transform.position += new Vector3(0.1f, 0, 0);
        }
        else if (Input.GetKeyDown(KeyCode.W))
        {
            obj_Player.transform.position += new Vector3(0, 0, 0.1f);
        }
        else if (Input.GetKeyDown(KeyCode.S))
        {
            obj_Player.transform.position += new Vector3(0, 0, -0.1f);
        }
    }
}using UnityEngine;
using System.Collections;

public class Player : MonoBehaviour
{
    public GameObject obj_Player;
    // Use this for initialization
    void Start()
    {

    }

    // Update is called once per frame
    void Update()
    {

        obj_Player = GameObject.Find("Sphere");
        if (Input.GetKeyDown(KeyCode.A))
        {
            obj_Player.transform.position += new Vector3(-0.1f, 0, 0);
        }
        else if (Input.GetKeyDown(KeyCode.D))
        {
            obj_Player.transform.position += new Vector3(0.1f, 0, 0);
        }
        else if (Input.GetKeyDown(KeyCode.W))
        {
            obj_Player.transform.position += new Vector3(0, 0, 0.1f);
        }
        else if (Input.GetKeyDown(KeyCode.S))
        {
            obj_Player.transform.position += new Vector3(0, 0, -0.1f);
        }
    }
}using UnityEngine;
using System.Collections;

public class Player : MonoBehaviour
{
    public GameObject obj_Player;
    // Use this for initialization
    void Start()
    {

    }

    // Update is called once per frame
    void Update()
    {

        obj_Player = GameObject.Find("Sphere");
        if (Input.GetKeyDown(KeyCode.A))
        {
            obj_Player.transform.position += new Vector3(-0.1f, 0, 0);
        }
        else if (Input.GetKeyDown(KeyCode.D))
        {
            obj_Player.transform.position += new Vector3(0.1f, 0, 0);
        }
        else if (Input.GetKeyDown(KeyCode.W))
        {
            obj_Player.transform.position += new Vector3(0, 0, 0.1f);
        }
        else if (Input.GetKeyDown(KeyCode.S))
        {
            obj_Player.transform.position += new Vector3(0, 0, -0.1f);
        }
    }
}using UnityEngine;
using System.Collections;

public class Player : MonoBehaviour
{
    public GameObject obj_Player;
    // Use this for initialization
    void Start()
    {

    }

    // Update is called once per frame
    void Update()
    {

        obj_Player = GameObject.Find("Sphere");
        if (Input.GetKeyDown(KeyCode.A))
        {
            obj_Player.transform.position += new Vector3(-0.1f, 0, 0);
        }
        else if (Input.GetKeyDown(KeyCode.D))
        {
            obj_Player.transform.position += new Vector3(0.1f, 0, 0);
        }
        else if (Input.GetKeyDown(KeyCode.W))
        {
            obj_Player.transform.position += new Vector3(0, 0, 0.1f);
        }
        else if (Input.GetKeyDown(KeyCode.S))
        {
            obj_Player.transform.position += new Vector3(0, 0, -0.1f);
        }
    }
}聊天室對話結束

變色拉桿

using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System;
using System.Linq;
using System.Collections.Generic;

public class a : MonoBehaviour {

        // Use this for initialization
        void Start () {

        }

        // Update is called once per frame
        void Update () {

        }

        public void myfun()
        {
                float rnum=0;
                rnum=GameObject.Find("Slider").GetComponent<Slider>().value;
                Text mytxt=GameObject.Find("Text").GetComponent<Text>();
                mytxt.text =rnum.ToString();
                Image img = GameObject.Find ("Image").GetComponent<Image> ();
                img.color = new Color(rnum, 0.0F, 0.0F, 1.0F); // (red,green,blue,透明)

               
}
        public void myfunn()
        {
                float gnum = 0;
                gnum = GameObject.Find ("Slidera").GetComponent<Slider> ().value;
                Text mytxt = GameObject.Find ("Texta").GetComponent<Text> ();
                mytxt.text = gnum.ToString ();
                Image img = GameObject.Find ("Imagea").GetComponent<Image> ();
                img.color = new Color (0, gnum, 0, 1); // (red,green,blue,透明)


        }
        public void myfunnn()
        {
                float bnum = 0;
                bnum = GameObject.Find ("Sliderb").GetComponent<Slider> ().value;
                Text mytxt = GameObject.Find ("Textb").GetComponent<Text> ();
                mytxt.text = bnum.ToString ();
                Image img = GameObject.Find ("Imageb").GetComponent<Image> ();
                img.color = new Color (0, 0,bnum,  1); // (red,green,blue,透明)


        }
        public void myfunnnn()
        {
                float bnum = 0;
                float rnum = 0;
                float gnum = 0;
                bnum = GameObject.Find ("Sliderb").GetComponent<Slider> ().value;
                rnum=GameObject.Find("Slider").GetComponent<Slider>().value;
                gnum = GameObject.Find ("Slidera").GetComponent<Slider> ().value;
                Text mytxt = GameObject.Find ("Textb").GetComponent<Text> ();
                mytxt.text = bnum.ToString ();
                Text mytxt1=GameObject.Find("Text").GetComponent<Text>();
                mytxt1.text =rnum.ToString();
                Text mytxt2 = GameObject.Find ("Texta").GetComponent<Text> ();
                mytxt2.text = gnum.ToString ();

       
        Image img = GameObject.Find ("Imagec").GetComponent<Image> ();
                img.color = new Color (rnum, gnum,bnum,  1); // (red,green,blue,透明)


        }

}

3D球體

using UnityEngine;
using System.Collections;

public class Player : MonoBehaviour {
        public GameObject obj_Player;
        // Use this for initialization
        void Start () {
       
        }
       
        // Update is called once per frame
        void Update ()
        {
               
                obj_Player = GameObject.Find("Sphere");
                if (Input.GetKeyDown (KeyCode.A)) {
                        obj_Player.transform.position += new Vector3 (-0.1f, 0, 0);
                } else if (Input.GetKeyDown (KeyCode.D)) {
                        obj_Player.transform.position += new Vector3 (0.1f, 0, 0);
                } else if (Input.GetKeyDown (KeyCode.W)) {
                        obj_Player.transform.position += new Vector3 (0, 0, 0.1f);
                } else if (Input.GetKeyDown (KeyCode.S)) {
                        obj_Player.transform.position += new Vector3 (0, 0, -0.1f);
                }
        }
}




聊天室對話結束

2016年10月27日 星期四

剪刀石頭布








using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;


namespace WindowsFormsApplication1
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}


private void button1_Click(object sender, EventArgs e)
{
Random crandom = new Random();
int myrandom = crandom.Next();
int c = myrandom % 3 + 1;
textBox1.Text = "亂數"+ c.ToString();
if (c == 1)
{
button2.Visible = true;

}
if (c == 2)
{
button3.Visible = true;

}
if (c == 3)
{
button4.Visible = true;

}
}

時間碼表






using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;

namespace WindowsFormsApplication1
{
    public partial class Form1 : Form
    {
        DateTime dtNext;
        public Form1()
        {
            InitializeComponent();
        }

        private void timer1_Tick(object sender, EventArgs e)
        {
            textBox1.Text = System.DateTime.Now.ToString();
            TimeSpan MySpan = dtNext.Subtract(DateTime.Now);

            string diffHour = Convert.ToString(MySpan.Hours);
            string diffMin = Convert.ToString(MySpan.Minutes);
            string diffSec = Convert.ToString(MySpan.Seconds);
            label1.Text = "還有" + diffHour + " 時 " + diffMin + " 分 " + diffSec + " 秒 ";
        }

        private void Form1_Load(object sender, EventArgs e)
        {
            dtNext = DateTime.Now.AddHours(2);
            timer1.Start();
        }

        private void label1_Click(object sender, EventArgs e)
        {

        }

        private void button1_Click(object sender, EventArgs e)
        {
            timer1.Enabled = false;
        }

        private void button2_Click(object sender, EventArgs e)
        {
            timer1.Enabled = true;
        }
    }
}