2016年11月10日 星期四

第一人稱





using UnityEngine;


using System.Collections;

public class Player : MonoBehaviour
{
    public GameObject obj_Player;
    // Use this for initialization
    void Start()
    {

    }

    // Update is called once per frame
    void Update()
    {

        obj_Player = GameObject.Find("Sphere");
        if (Input.GetKeyDown(KeyCode.A))
        {
            obj_Player.transform.position += new Vector3(-0.1f, 0, 0);
        }
        else if (Input.GetKeyDown(KeyCode.D))
        {
            obj_Player.transform.position += new Vector3(0.1f, 0, 0);
        }
        else if (Input.GetKeyDown(KeyCode.W))
        {
            obj_Player.transform.position += new Vector3(0, 0, 0.1f);
        }
        else if (Input.GetKeyDown(KeyCode.S))
        {
            obj_Player.transform.position += new Vector3(0, 0, -0.1f);
        }
    }
}

ssssssUnityEngine;
using System.Collections;

public class Player : MonoBehaviour
{
    public GameObject obj_Player;
    // Use this for initialization
    void Start()
    {

    }

    // Update is called once per frame
    void Update()
    {

        obj_Player = GameObject.Find("Sphere");
        if (Input.GetKeyDown(KeyCode.A))
        {
            obj_Player.transform.position += new Vector3(-0.1f, 0, 0);
        }
        else if (Input.GetKeyDown(KeyCode.D))
        {
            obj_Player.transform.position += new Vector3(0.1f, 0, 0);
        }
        else if (Input.GetKeyDown(KeyCode.W))
        {
            obj_Player.transform.position += new Vector3(0, 0, 0.1f);
        }
        else if (Input.GetKeyDown(KeyCode.S))
        {
            obj_Player.transform.position += new Vector3(0, 0, -0.1f);
        }
    }
}using UnityEngine;
using System.Collections;

public class Player : MonoBehaviour
{
    public GameObject obj_Player;
    // Use this for initialization
    void Start()
    {

    }

    // Update is called once per frame
    void Update()
    {

        obj_Player = GameObject.Find("Sphere");
        if (Input.GetKeyDown(KeyCode.A))
        {
            obj_Player.transform.position += new Vector3(-0.1f, 0, 0);
        }
        else if (Input.GetKeyDown(KeyCode.D))
        {
            obj_Player.transform.position += new Vector3(0.1f, 0, 0);
        }
        else if (Input.GetKeyDown(KeyCode.W))
        {
            obj_Player.transform.position += new Vector3(0, 0, 0.1f);
        }
        else if (Input.GetKeyDown(KeyCode.S))
        {
            obj_Player.transform.position += new Vector3(0, 0, -0.1f);
        }
    }
}using UnityEngine;
using System.Collections;

public class Player : MonoBehaviour
{
    public GameObject obj_Player;
    // Use this for initialization
    void Start()
    {

    }

    // Update is called once per frame
    void Update()
    {

        obj_Player = GameObject.Find("Sphere");
        if (Input.GetKeyDown(KeyCode.A))
        {
            obj_Player.transform.position += new Vector3(-0.1f, 0, 0);
        }
        else if (Input.GetKeyDown(KeyCode.D))
        {
            obj_Player.transform.position += new Vector3(0.1f, 0, 0);
        }
        else if (Input.GetKeyDown(KeyCode.W))
        {
            obj_Player.transform.position += new Vector3(0, 0, 0.1f);
        }
        else if (Input.GetKeyDown(KeyCode.S))
        {
            obj_Player.transform.position += new Vector3(0, 0, -0.1f);
        }
    }
}using UnityEngine;
using System.Collections;

public class Player : MonoBehaviour
{
    public GameObject obj_Player;
    // Use this for initialization
    void Start()
    {

    }

    // Update is called once per frame
    void Update()
    {

        obj_Player = GameObject.Find("Sphere");
        if (Input.GetKeyDown(KeyCode.A))
        {
            obj_Player.transform.position += new Vector3(-0.1f, 0, 0);
        }
        else if (Input.GetKeyDown(KeyCode.D))
        {
            obj_Player.transform.position += new Vector3(0.1f, 0, 0);
        }
        else if (Input.GetKeyDown(KeyCode.W))
        {
            obj_Player.transform.position += new Vector3(0, 0, 0.1f);
        }
        else if (Input.GetKeyDown(KeyCode.S))
        {
            obj_Player.transform.position += new Vector3(0, 0, -0.1f);
        }
    }
}聊天室對話結束

變色拉桿

using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System;
using System.Linq;
using System.Collections.Generic;

public class a : MonoBehaviour {

        // Use this for initialization
        void Start () {

        }

        // Update is called once per frame
        void Update () {

        }

        public void myfun()
        {
                float rnum=0;
                rnum=GameObject.Find("Slider").GetComponent<Slider>().value;
                Text mytxt=GameObject.Find("Text").GetComponent<Text>();
                mytxt.text =rnum.ToString();
                Image img = GameObject.Find ("Image").GetComponent<Image> ();
                img.color = new Color(rnum, 0.0F, 0.0F, 1.0F); // (red,green,blue,透明)

               
}
        public void myfunn()
        {
                float gnum = 0;
                gnum = GameObject.Find ("Slidera").GetComponent<Slider> ().value;
                Text mytxt = GameObject.Find ("Texta").GetComponent<Text> ();
                mytxt.text = gnum.ToString ();
                Image img = GameObject.Find ("Imagea").GetComponent<Image> ();
                img.color = new Color (0, gnum, 0, 1); // (red,green,blue,透明)


        }
        public void myfunnn()
        {
                float bnum = 0;
                bnum = GameObject.Find ("Sliderb").GetComponent<Slider> ().value;
                Text mytxt = GameObject.Find ("Textb").GetComponent<Text> ();
                mytxt.text = bnum.ToString ();
                Image img = GameObject.Find ("Imageb").GetComponent<Image> ();
                img.color = new Color (0, 0,bnum,  1); // (red,green,blue,透明)


        }
        public void myfunnnn()
        {
                float bnum = 0;
                float rnum = 0;
                float gnum = 0;
                bnum = GameObject.Find ("Sliderb").GetComponent<Slider> ().value;
                rnum=GameObject.Find("Slider").GetComponent<Slider>().value;
                gnum = GameObject.Find ("Slidera").GetComponent<Slider> ().value;
                Text mytxt = GameObject.Find ("Textb").GetComponent<Text> ();
                mytxt.text = bnum.ToString ();
                Text mytxt1=GameObject.Find("Text").GetComponent<Text>();
                mytxt1.text =rnum.ToString();
                Text mytxt2 = GameObject.Find ("Texta").GetComponent<Text> ();
                mytxt2.text = gnum.ToString ();

       
        Image img = GameObject.Find ("Imagec").GetComponent<Image> ();
                img.color = new Color (rnum, gnum,bnum,  1); // (red,green,blue,透明)


        }

}

3D球體

using UnityEngine;
using System.Collections;

public class Player : MonoBehaviour {
        public GameObject obj_Player;
        // Use this for initialization
        void Start () {
       
        }
       
        // Update is called once per frame
        void Update ()
        {
               
                obj_Player = GameObject.Find("Sphere");
                if (Input.GetKeyDown (KeyCode.A)) {
                        obj_Player.transform.position += new Vector3 (-0.1f, 0, 0);
                } else if (Input.GetKeyDown (KeyCode.D)) {
                        obj_Player.transform.position += new Vector3 (0.1f, 0, 0);
                } else if (Input.GetKeyDown (KeyCode.W)) {
                        obj_Player.transform.position += new Vector3 (0, 0, 0.1f);
                } else if (Input.GetKeyDown (KeyCode.S)) {
                        obj_Player.transform.position += new Vector3 (0, 0, -0.1f);
                }
        }
}




聊天室對話結束